Category:Design methodology: Difference between revisions
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Topics that pertain to design and creation, including critical thinking methods, sustainability and articulation. | |||
[[Image:Design Methodology NASA Langley Research Center Wing Flow Model and Test Apparatus.jpg|thumb|right|The NASA wing-flow model and test apparatus mounted on the P-52 wing with a flow-direction vane]] | |||
== Subcategories == | |||
*'''[[:Category:Design for disassembly|Design for disassembly]]''' - techniques designing products so they can be easily and responsibly disassembled or disposed of | |||
*'''[[:Category:Design for experiments|Design for experiments]]''' - designing objects for experimentation | |||
*'''[[:Category:Design for manufacture|Design for manufacture]]''' - design objects for ease and facility of manufacturing | |||
*'''[[:Category:Design for quality|Design for quality]]''' - design to ensure quality production | |||
*'''[[:Category:Design for testability|Design for testability]]''' - design products to ensure resilience and ease of testability | |||
*'''[[:Category:Graphics|Graphics]]''' - visual presentations on a surface | |||
*'''[[:Category:Process design|Process design]]''' - the design of processes for the physical and/or chemical transformation of materials | |||
*'''[[:Category:Product design|Product design]]''' - the designing of commercial products for sale or use | |||
*'''[[:Category:Prototypes|Prototypes]]''' - early samples or models built to test the feasibility and use of a product | |||
*'''[[:Category:Technical drawing|Technical drawing]]''' - a drawing specifying the technical requirements of a product | |||
*'''[[:Category:User centered design|User centered design]]''' - or UCD, also known as pervasive usability, a design process where the needs and wants of the end-user of a product are given foremost attention at each stage of design | |||
*'''[[:Category:Virtual prototyping|Virtual prototyping]]''' - creating a simulated prototype product to be tested online | |||
[[Category:Scientific tools and discoveries]] |
Revision as of 13:21, 16 May 2012
Topics that pertain to design and creation, including critical thinking methods, sustainability and articulation.
Subcategories
- Design for disassembly - techniques designing products so they can be easily and responsibly disassembled or disposed of
- Design for experiments - designing objects for experimentation
- Design for manufacture - design objects for ease and facility of manufacturing
- Design for quality - design to ensure quality production
- Design for testability - design products to ensure resilience and ease of testability
- Graphics - visual presentations on a surface
- Process design - the design of processes for the physical and/or chemical transformation of materials
- Product design - the designing of commercial products for sale or use
- Prototypes - early samples or models built to test the feasibility and use of a product
- Technical drawing - a drawing specifying the technical requirements of a product
- User centered design - or UCD, also known as pervasive usability, a design process where the needs and wants of the end-user of a product are given foremost attention at each stage of design
- Virtual prototyping - creating a simulated prototype product to be tested online
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Design methodology"
The following 16 pages are in this category, out of 16 total.
Media in category "Design methodology"
This category contains only the following file.