Difference between revisions of "Category:Design methodology"

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Topics that pertain to design and creation, including critical thinking methods, sustainability and articulation.
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[[Image:Design Methodology NASA Langley Research Center Wing Flow Model and Test Apparatus.jpg|thumb|right|The NASA wing-flow model and test apparatus mounted on the P-52 wing with a flow-direction vane]]
  
IEEE GHN Category [[Category:General topics for engineers]]
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== Subcategories ==
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*'''[[:Category:Design for disassembly|Design for disassembly]]''' - techniques designing products so they can be easily and responsibly disassembled or disposed of
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*'''[[:Category:Design for experiments|Design for experiments]]''' - designing objects for experimentation
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*'''[[:Category:Design for manufacture|Design for manufacture]]''' - design objects for ease and facility of manufacturing
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*'''[[:Category:Design for quality|Design for quality]]''' - design to ensure quality production
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*'''[[:Category:Design for testability|Design for testability]]''' - design products to ensure resilience and ease of testability
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*'''[[:Category:Graphics|Graphics]]''' - visual presentations on a surface
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*'''[[:Category:Process design|Process design]]''' - the design of processes for the physical and/or chemical transformation of materials
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*'''[[:Category:Product design|Product design]]''' - the designing of commercial products for sale or use
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*'''[[:Category:Prototypes|Prototypes]]''' - early samples or models built to test the feasibility and use of a product
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*'''[[:Category:Technical drawing|Technical drawing]]''' - a drawing specifying the technical requirements of a product
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*'''[[:Category:User centered design|User centered design]]''' - or UCD, also known as pervasive usability, a design process where the needs and wants of the end-user of a product are given foremost attention at each stage of design
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*'''[[:Category:Virtual prototyping|Virtual prototyping]]''' - creating a simulated prototype product to be tested online
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[[Category:Scientific tools and discoveries]]

Revision as of 13:21, 16 May 2012

Topics that pertain to design and creation, including critical thinking methods, sustainability and articulation.

The NASA wing-flow model and test apparatus mounted on the P-52 wing with a flow-direction vane

Subcategories

  • Design for disassembly - techniques designing products so they can be easily and responsibly disassembled or disposed of
  • Design for experiments - designing objects for experimentation
  • Design for manufacture - design objects for ease and facility of manufacturing
  • Design for quality - design to ensure quality production
  • Design for testability - design products to ensure resilience and ease of testability
  • Graphics - visual presentations on a surface
  • Process design - the design of processes for the physical and/or chemical transformation of materials
  • Product design - the designing of commercial products for sale or use
  • Prototypes - early samples or models built to test the feasibility and use of a product
  • Technical drawing - a drawing specifying the technical requirements of a product
  • User centered design - or UCD, also known as pervasive usability, a design process where the needs and wants of the end-user of a product are given foremost attention at each stage of design
  • Virtual prototyping - creating a simulated prototype product to be tested online